City: Hûv Mē̋ō Ni̋ēkēä

Hûv Mē̋ō Ni̋ēkēä

Hûv Mē̋ō Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceÁdraptlērg Region
RegionInëw-aōm Woodlands
Founded1245
Community LeaderLord Mb̪f̄kī̌ Jóch 'Dixon Paige' Sērmp̪f̄r Joīń̄ Mp̪fē Ya̋chīs Mbó̄boīy
Area39 km2 (15 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation4406 m (14455 ft)
Average Yearly Precipitation293 cm/y (115 in/y)
Population9389
Population Density240 people per km2 (625 people per mi2)
Town AuraInvocation
Naming
Native nameHûv Mē̋ō Ni̋ēkēä
Pronunciation/baɪ̯̄/ /ɱæ̋ʊ/
Direct Translation[pure] [respect]
Translation[Not Yet Translated]

Hûv Mē̋ō Ni̋ēkēä (/baɪ̯̄/ /ɱæ̋ʊ/ [pure] [respect]) is a subtropical City located in the Ádraptlērg Region of the Goblin Tribes.

The name Hûv Mē̋ō Ni̋ēkēä is derived from the Goblin language, as Hûv Mē̋ō Ni̋ēkēä was founded by Fimien Losteth Celeblassel, who was culturaly Goblin.

Climate

Hûv Mē̋ō Ni̋ēkēä has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 3°C (37°F). Hûv Mē̋ō Ni̋ēkēä receives an average of 293 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Hûv Mē̋ō Ni̋ēkēä covers an area of nearly 39 km2 (15 mi2), and an average elevation of 4406 m (14455 ft) above sea level.

Overview

Hûv Mē̋ō Ni̋ēkēä was founded durring the early 13th century in fall of the year 1245, by Fimien Losteth Celeblassel. The establishment of the new community went well, with no major obsticles durring construction.

Hûv Mē̋ō Ni̋ēkēä was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Hûv Mē̋ō Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Hûv Mē̋ō Ni̋ēkēä is was constructed arround several broad split-log ties mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Hûv Mē̋ō Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Hûv Mē̋ō Ni̋ēkēä long.

Civic Infrastructure

Hûv Mē̋ō Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hûv Mē̋ō Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hûv Mē̋ō Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hûv Mē̋ō Ni̋ēkēä's parks.

Hûv Mē̋ō Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hûv Mē̋ō Ni̋ēkēä.

Hûv Mē̋ō Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hûv Mē̋ō Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hûv Mē̋ō Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hûv Mē̋ō Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hûv Mē̋ō Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hûv Mē̋ō Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hûv Mē̋ō Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hûv Mē̋ō Ni̋ēkēä's public wards, blessings, and other arcane systems.

Hûv Mē̋ō Ni̋ēkēä has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Hûv Mē̋ō Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Hûv Mē̋ō Ni̋ēkēä's grid is powered by an arcane means.

Hûv Mē̋ō Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Hûv Mē̋ō Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hûv Mē̋ō Ni̋ēkēä's natural decorations nor waterways.

Hûv Mē̋ō Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hûv Mē̋ō Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hûv Mē̋ō Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

One or more crime bosses have a powerful influence within Hûv Mē̋ō Ni̋ēkēä. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Hûv Mē̋ō Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Hûv Mē̋ō Ni̋ēkēä the water is caffeinated.

The Hoar Spirit near Hûv Mē̋ō Ni̋ēkēä are known to be more aggressive than normal.

Hûv Mē̋ō Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Elven High Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 18
  • Farmers: 24
  • Farm Laborer: 52
  • Hunters: 34
  • Milk Maids: 22
  • Ranchers: 11
  • Ranch Hands: 23
  • Shepherds: 24
    • Farmland: 37837 m2
    • Cattle and Similar Creatures: 2347
    • Poultry: 28167
    • Swine: 1877
    • Sheep: 93
    • Goats: 18
    • Horses, Mounts, and Beasts of Burden: 938

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 22
  • Bookbinders: 11
  • Buckle-makers: 12
  • Cabinetmakers: 20
  • Candlemakers: 32
  • Carpenters: 28
  • Clothmakers: 28
  • Coach and Harness Makers: 10
  • Coopers: 24
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 8
  • Cutlers: 8
  • Fabricworkers: 21
  • Farrier: 69
  • Furriers: 6
  • Glassworkers: 34
  • Gunsmiths: 20
  • Harness-Makers: 9
  • Hatters: 17
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 26
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 13
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 12
  • Plasterers: 13
  • Pursemakers: 15
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 16
  • Scabbardmakers: 18
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 30
  • Tailors: 50
  • Tanners: 12
  • Upholsterers: 13
  • Watchmakers: 13
  • Weavers: 27
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 12
  • Booksellers: 14
  • Butchers: 22
  • Chandlers: 25
  • Chicken Butchers: 25
  • Entrepreneurs: 9
  • Fine Clothiers: 23
  • Fishmongers: 24
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 39
  • Spice Merchants: 13
  • Wine-sellers: 19
  • Wheelwright: 15
  • Woodsellers: 8

Service workers

  • Bakers: 44
  • Barbers: 45
  • Coachmen: 14
  • Cooks: 42
  • Doctors: 20
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 31
  • Healers: 26
  • Housekeepers: 27
  • Housemaids: 44
  • House Stewards: 27
  • Inns: 9
  • Laundry maids: 17
  • Maidservants: 28
  • Nursery Maids: 17
  • Pastrycooks: 31
  • Restaurateur: 36
  • Tavern Keepers: 37

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 19
  • In-Town Couriers: 21
  • Long Haul Couriers: 22
  • Dockyard Workers: 19
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 23
  • Millers: 20
  • Miners: 22
  • Oilmen and Polishers: 13
  • Postmen: 21
  • Pure Finder: 12
  • Skinners: 26
  • Sugar Refiners: 5
  • Tosher: 14
  • Warehousemen: 30
  • Watercarriers: 20
  • Watermen, Bargemen, etc.: 24

Skilled Laborers

  • Accountants: 11
  • Alchemist: 14
  • Clerk: 18
  • Dentists: 9
  • Educators: 28
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 9
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 8
  • Bankers: 13
  • Civil Clerks: 22
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 19
  • Fixers: 11
  • Kami Clerk: 18
  • Landlords: 17
  • Lawyers: 11
  • Legend Keepers: 17
  • Militia Officers: 78
  • Monks, Monastic: 31
  • Monks, Civic: 31
  • Historian, Oral: 21
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 22
  • Priests: 37
  • Rangers: 12
  • Rat Catchers: 14
  • Scholars: 14
  • Spiritualist: 18
  • Slayers: 5
  • Storytellers: 36
  • Military Officers: 32

Cottage Industries

  • Brewers: 30
  • Comfort Services: 39
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 27
  • Needleworkers: 33
  • Potters: 16
  • Preserve Makers: 27
  • Quilters: 13
  • Seamsters: 55
  • Spinners: 29
  • Tinker: 10
  • Weaver: 24

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 10
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 8
  • Musicians: 30
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 31
  • Writers: 33

Produce Industries

  • Butter Churners: 33
  • Canners: 31
  • Cheesmakers: 34
  • Ice Merchants: 4
  • Millers: 18
  • Picklers: 15
  • Smokers: 11
  • Stockmakers: 10
  • Tobacconists: 15
  • Tallowmakers: 22

3488 of Hûv Mē̋ō Ni̋ēkēä's population work within a Foundational Occupation.

5432 of Hûv Mē̋ō Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 469 (5%) are noncontributers.

Points of Interest

Hûv Mē̋ō Ni̋ēkēä is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Hûv Mē̋ō Ni̋ēkēä was attacked by savage duergars living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Hûv Mē̋ō Ni̋ēkēä lost 182 people, 374 livestock, and 84 buildings. The conflict ended after roughly 38, when members of Hûv Mē̋ō Ni̋ēkēä's militia enacted an operation to secure a particular prison to utilize it for a specific task. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with pitched battle between both forces, which ended in defeat for Hûv Mē̋ō Ni̋ēkēä's forces. The war is remembered in legend by Hûv Mē̋ō Ni̋ēkēä's bards, historians, and legend keepers.

History